I’m Thanush
3D Artist • Game Artist
I’m Thanush
3D Artist • Game Artist
About Me
About Me
About Me

I'm Thanush D, a 3D Artist & Game Artist who enjoys creating game-ready assets, product visualizations, and interactive experiences. With professional experience in 3D production and quality analysis, I focus on building optimized, visually appealing content for games and real-time applications. If you'd like to collaborate or discuss opportunities, feel free to connect.

I'm Thanush D, a 3D Artist & Game Artist who enjoys creating game-ready assets, product visualizations, and interactive experiences. With professional experience in 3D production and quality analysis, I focus on building optimized, visually appealing content for games and real-time applications. If you'd like to collaborate or discuss opportunities, feel free to connect.
Published Game
Published Game
Published Game
Meteor Hunt – Mobile Game
Meteor Hunt – Mobile Game
Meteor Hunt – Mobile Game
A physics-based hypercasual game where players use a swinging hook to collect asteroids. Features dynamic movement, visual feedback, and arcade-style UI
A physics-based hypercasual game where players use a swinging hook to collect asteroids.
Features dynamic movement, visual feedback, and arcade-style UI
A physics-based hypercasual game where players use a swinging hook to collect asteroids.
Features dynamic movement, visual feedback, and arcade-style UI
Physics-Driven Interactions
Movement is guided by simulated forces, making object behavior feel natural and responsive.
Physics-Driven Interactions
Movement is guided by simulated forces, making object behavior feel natural and responsive.
Optimized Hypercasual Play
Tight loops and intuitive UI support fast sessions and high player retention.
Optimized Hypercasual Play
Tight loops and intuitive UI support fast sessions and high player retention.
Full Visual Ownership
I handled all visual responsibilities including UI/UX, iconography, HUD, and in-game art.
Full Visual Ownership
I handled all visual responsibilities including UI/UX, iconography, HUD, and in-game art.
Team & Responsibilities
Developed collaboratively by a two-person team. I owned the full visual side of production—crafting UI layouts, interactive elements, art assets, HUDs, game screens, and polishing the visual identity from concept to final delivery.
Team & Responsibilities
Developed collaboratively by a two-person team. I owned the full visual side of production—crafting UI layouts, interactive elements, art assets, HUDs, game screens, and polishing the visual identity from concept to final delivery.















