I’m Thanush

3D Artist • Game Artist

I’m Thanush

3D Artist • Game Artist

About Me

About Me

About Me

I'm Thanush D, a 3D Artist & Game Artist who enjoys creating game-ready assets, product visualizations, and interactive experiences. With professional experience in 3D production and quality analysis, I focus on building optimized, visually appealing content for games and real-time applications. If you'd like to collaborate or discuss opportunities, feel free to connect.

I'm Thanush D, a 3D Artist & Game Artist who enjoys creating game-ready assets, product visualizations, and interactive experiences. With professional experience in 3D production and quality analysis, I focus on building optimized, visually appealing content for games and real-time applications. If you'd like to collaborate or discuss opportunities, feel free to connect.

Published Game

Published Game

Published Game

Meteor Hunt – Mobile Game

Meteor Hunt – Mobile Game

Meteor Hunt – Mobile Game

A physics-based hypercasual game where players use a swinging hook to collect asteroids. Features dynamic movement, visual feedback, and arcade-style UI

A physics-based hypercasual game where players use a swinging hook to collect asteroids.
Features dynamic movement, visual feedback, and arcade-style UI

A physics-based hypercasual game where players use a swinging hook to collect asteroids.
Features dynamic movement, visual feedback, and arcade-style UI

Physics-Driven Interactions

Movement is guided by simulated forces, making object behavior feel natural and responsive.

Physics-Driven Interactions

Movement is guided by simulated forces, making object behavior feel natural and responsive.

Optimized Hypercasual Play

Tight loops and intuitive UI support fast sessions and high player retention.

Optimized Hypercasual Play

Tight loops and intuitive UI support fast sessions and high player retention.

Full Visual Ownership

I handled all visual responsibilities including UI/UX, iconography, HUD, and in-game art.

Full Visual Ownership

I handled all visual responsibilities including UI/UX, iconography, HUD, and in-game art.

Team & Responsibilities

Developed collaboratively by a two-person team. I owned the full visual side of production—crafting UI layouts, interactive elements, art assets, HUDs, game screens, and polishing the visual identity from concept to final delivery.

Team & Responsibilities

Developed collaboratively by a two-person team. I owned the full visual side of production—crafting UI layouts, interactive elements, art assets, HUDs, game screens, and polishing the visual identity from concept to final delivery.

Ongoing Project

Ongoing Project

Crash Line - PC Game

Crash Line - PC Game

A work-in-progress PC game showcasing a fully custom lobby I modeled, UV-unwrapped, and textured. More updates on the way.

Prototype Games

Prototype Games

Lost in the Arcade

The Vanished Sword

Work Experience

Work Experience

Junior QA Artist (3D) — Advertflair

Feb 2022 – Mar 2024

Handled asset quality checks for topology, UVs, textures, and optimization. Supported the art team in maintaining consistent production standards.

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